Classical Mechanics
Introduction
These notes cover my first year course in classical mechanics. The notes assume familiarity with the following concepts:
- Basic linear algebra (See Linear Algebra Notes: Physical Vectors).
- Differential Calculus (See Calculus Notes).
- Integral Calculus (See Calculus Notes).
1D Motion
- 1D motion is motion along a straight line.
- The principles and concepts of 1D motion will be later extended to 2 and 3D motion.
Position
- definition: position. Let be some particle. If exists in one-dimensional space then 's position is an relative to some reference point If exists in two-dimensional space then 's position is a pair again relative to some reference point If exists in three-dimensional space, then 's position is a triple (relative to some reference point )
Displacement
- definition: displacement. Suppose a particle has an initial position and a final position Then the change from position to is called the displacement of denoted where
- Displacement is a vector quantity — it has a magnitude and a direction.
Average Velocity
- definition. Average velocity, denoted is the ratio of a particle's displacement over a particular time interval Above, is the time when the particle's position is at and is the time when the particle's position is at
- In a graph of versus where corresponds to position and to time, the slope of the secant line connecting two points on the curve corresponds to
- Like displacement, is a vector quantity — it has a magnitude and a direction.
- always has the same sign as because is always positive.
Average Speed
- definition. Average speed, denoted is the ratio of the total distance a particle travels over a particular time interval
- Average speed is a scalar quantity — it has a magnitude but no direction (ergo, no algebraic sign).
Instantaneous Velocity
- definition. A moving particle's instantaneous velocity (or simply velocity), denoted is
- In physics, the term speed refers to the magnitude of
- A common unit for velocity is (meters per second).
Average Acceleration
- definition. An particle's average acceleration, denoted is the ratio of a change in velocity to the time interval in which the change occurs: where is the particle's velocity at time and at time
- is a vector quantity — it has a magnitude and a direction.
- The algebraic sign of indicates the direction of
Instantaneous Acceleration
- definition. An particle's instantaneous acceleration (or simply acceleration), is That is, a particle's acceleration at any instant is the second derivative of its position with respect to time.
- Acceleration is commonly measured in (meters per second squared).
g Units
- Large accelerations are sometimes expressed in units:
Acceleration Signum
- If the signs of the velocity and acceleration of a particle are the same, the speed of the particle increases. If the signs are opposite, the speed decreases.
Constant Acceleration
Constant acceleration is a common case of movement. E.g., while stopped at a red light, you accelerate your car at an approximately constant rate when the light turns green.
The following equations mathematically model this case. The equations only apply to constant acceleration.
- equation. Where is constant, where is the velocity at time and is the velocity at time
- equation. Under constant acceleration,
- equation. Under constant acceleration,
- equation. Under constant acceleration,
- equation. Under constant acceleration,
- equation. Under constant acceleration,
- equation. Under constant acceleration,
- equation. Under constant acceleration,
- equation. Under constant acceleration,
Free-fall Acceleration
- If we toss an object either up or down and eliminate the effects of air on the object's flight, we would find that the object accelerates downward at a certain constant rate.
- We call this rate free-fall acceleration, of magnitude
- Free-fall acceleration is independent of the object's mass, density, or shape — it is the same for all objects.
- At sea-level in Earth's midlatitudes, the value is roughly
2D & 3D Motion
Position & Displacement
- We can locate a particle with a position vector
- Suppose an object moves from position to Then its displacement is:
- Using unit-vector notation, we can rewrite this as: where coordinates correspond to position vector and coordinates correspond to position vector
- We may also write: where and
Velocity in Space
- A particle moves from point to point How fast does it move?
- If a particle moves through a displacement in a time interval then its average velocity, denoted is:
- We can rewrite this as:
- The instantaneous velocity of the particle is given by:
- The direction of the instantaneous velocity of a particle is always tangent to the particle's path at the particle's position.
- We can extend this to three dimensions:
- This equation can be simplified to:
where:
- This equation can be simplified to:
where:
Acceleration in Space
- When a particle's velocity changes from to over a time interval its average acceleration during is given by:
- As the limit aproaches the instantaneous acceleration
- If a particle's velocity changes in either magnitude or direction (or both), then the particle has an acceleration.
- Instantaneous acceleration can be written in unit-vector form as:
- We can rewrite this as:
where
- We can rewrite this as:
where
Projectile Motion
- A projectile is a particle that moves in a vertical plane with some initial velocity but its acceleration is always the free-fall acceleration which points downward.
- The projectile's initial velocity can be written as:
- If we know the angle (the angle between and the positive -direction), we have:
- During its projectile motion:
- the particle's position vector and velocity change continuously.
- But, its acceleration vector is constant and always directed vertically downward.
- There is no horizontal acceleration.
- In projectile motion, the horizontal motion and the vertical motion are independent of one another; that is, neither motion affects the other.
The Horizontal Motion
- There is no acceleration in the horizontal direction, so the horizontal component of the projectile's velocity remains unchanged from its initial value throughout the motion.
- At any time the projectile's horizontal displacement (where is the projectil's position at time ) from an initial position is given by:
- Since we have:
The Vertical Motion
- The vertical motion of a projectile is free-fall.
- This means that the acceleration is constant.
- Thus, we may use the kinematic equations, with wherer is the projectile's position at time is its initial position, is the -component of and is the acceleration due to gravity.
- Since we have:
- Replacing with the other kinematic equations, we have:
The Equation of the Path
- The equation of the projectile's path (its trajectory) is given by:
- For simplicity, we let and
- Because and are constants, the trajectory equation is of the form where and are constants. Thus, the projectile's trajectory is parabolic.
The Horizontal Range
- The horizontal range of the projectile, denoted is the horizontal distance the projectile traveled when it returns to its initial height.
- Where and (where is the final -position and is the final -position) we have: and If we eliminate in both equations, we get: Using the identity we get:
- This equation does not give the horizontal distance travelled by a projectile when the final height is not the launch height.
- Notice: The is at its maximum when This corresponds to or
- But, when the launch and landing heights differ, a launch angle of does not yield the maximum horizontal distance.
The Effects of Air
- In the preceding discussion, we assumed that the effects of air are negligible.
- In reality, air resistance can have a significant impact on the projectile motion: Air resistance reduces both height and range.